I have a feeling that what I wish for games in the future will be unpopular but they may make games a lot more interesting. First
of all I would like to see games that do away with a tutorial. Sure, tutorials
are necessary in order to help the player navigate the game world, but what if
the player was just left to work it out? What if the tutorial was just a
learning curve? What if it was a room that you have to navigate towards the exit
door (learning to move and interact with objects); a room with a little
platform before the door (jumping) or a room with a key and a locked door
(interacting with objects) and so on? I think that this style of learning will
produce a more rewarding game and will therefore mean gamers that are less
spoiled when it comes to gaming (especially in recent days), gamers are so used
to checkpoints, dying without consequence etc. that we don’t treat games as
giant puzzles, we treat games as trial and error tasks and though in some games
this works I believe that it is a style of gaming which needs to be reconsidered.
Another feature I would like to see more in games is a lack
of a HUD, we’ve seen it in games like Metro: 2033 where you know how many
bullets you have due to being able to see them in your magazine, your health is
displayed by the colour of your vision and your objectives are displayed on a
notepad that you physically have to look at. I enjoy this clean, simple,
realistic visual style, perhaps with the additions of a button that you press
to physically remove the magazine or clip from your gun and look at how many
bullets you have left, or a button that you press to check your pulse and
therefore have to use a little guess-timation to determine what the state of
your health is. Admittedly this would be harder on console games but still doable
and would add to the atmosphere of games that are supposed to be more realistic.
My final wish for the future of games is that games that are
in a trilogy should force you to play from the first game, whether that is in a
slightly more deceitful form, (perhaps a randomly generated code is shown at
the end of the first game which the second game requires in order for you to
play it, while reading game saves a la Mass Effect) or in a more legitimate form (the game’s difficulty curve increasing
exponentially over the three games in a way that means most players will only
be able to cope with the difficulty of game 3 if they’ve been exposed to the
learning curve of games 1 and 2).
I won’t see you as I’m no longer part of the heads-up display.