Every time I buy a game I tend to get giddier than a
schoolboy after stealing a bottle of his Dad’s whiskey. That same giddiness
occurs whenever I see the beginning of a game I’ve completed.
I’m excited because of the journey I am about to embark on,
and if it’s a game that I’ve completed, when I start it again I think about the
end of that epic yarn and say to myself “This is where it all started. I know
what’s coming, but this is where it all began.”
I could talk about the beginnings of these journeys, like
the beginning of Fallout 3 where you step out of the vault for the first time and see the vast
expanse of wasteland before you for the first time (which I am not too proud to
admit, genuinely frightened me on my premier play through).
However this article is about my favourite journeys in full,
so I will be taking the end of them very
much into consideration, and I will begin with the appropriately named Journey.
This simple game has one goal: Get from point A to point B. There is no
dialogue except for the odd little sounds that your character creates. This
simplicity allows for so much of your own interpretation of the story arc that
your own projections cement an emotional attachment to, not just your
character, but the game itself. The settings are beautiful throughout, and the
end (which I shall not spoil) is a real tearjerker…and I’m a sucker for
tearjerkers.
Another journey that I rate highly because of its emotional
content (though not the weepy kind this time) is Alan Wake. Now I’m not usually
someone who enjoys games in the horror genre (while playing F.E.A.R. I had to
play it in ten minute segments and would only play it while listening to
Anberlin’s album, Cities), but the journey for this game was what kept me
hooked. It is really clever how Remedy are able to have the player mimic the
emotions of Wake consistently through the game; at the beginning the ‘taken’ are terrifying enemies but by the end of the game it is no longer terror I felt when
they appeared, just a strong desire to overcome them as an obstacle and as I
said before it was this element that ranks this game highly in my esteem and in
my favourite journeys in gaming.
The final game I will mention is (if you visit this site
often) no surprise, as I believe I mention the series at least once every
article, and that series is Fallout. The game? Fallout: New Vegas, specifically
with the DLC. Why with the DLC? One word. Ulysses. I followed the clues about
his existence from the moment I received the collector’s edition box with
concept art playing cards. After playing the game I found out that apart from
the cards there was no reference to him anywhere (except for in , and that is
when I began to stalk him and his trail. From the reference to him right at the
beginning of the game in Primm, to the mention of your future battle with him
in Dead Money, to being mistaken for him in Honest Hearts, to stalking his
trail in Old World Blues, to the final conflict with him in Lonesome Road.
Admittedly I may be so in love with this journey because of the time I spent
researching it, but surely the journey isn’t just the game, it includes
elements outside of it like your social life, emotions and attitude. Ulysses’
story was what provided me with the most enjoyable overall journey.
It’s hard to gleam some sort of deep insight from an article
about journeys. I’ve already said that a games journey isn’t just the game
itself but what emotions it conjures, the way it causes you to interact with
other people and how it challenges your attitude towards various things,
whether they are in game or not. I think that rather than challenging a concept
or teaching a valuable life lesson from this article, I would like to say, find
at least one game that you can receive a full immersive experience from and
love it!
I’ll see you at the beginning again.
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