Saturday, 18 May 2013

Why "Get Life XP"?


I’ve been asked before (not very often, but “before” nonetheless) why the Taped Up Glasses crest reads “Play games, get life XP”. Surely it’s counter intuitive; life experience is earned from interacting in the real world, not in the virtual. Right?
While to some extent this statement is correct there is a lot that video games can teach people. The recent rise in ‘edu-tainment’, while not proving comprehensively that video games can be educational, does prove that educators are keen to implement them as tools in classrooms. Even developers are catching on to this idea. In 2012 Valve’s Gabe Newell announced that the company would be giving away copies of their smash-hit Portal 2 along with its counterpart level designer to teachers with a steam account in order to assist with the teaching of physics (Kotaku, 2012).

I know what some of you are thinking: “Yes portal teaches physics but how often does a game do anything other than rewarding you for killing things?” The answer is actually all the time. Take one of the most controversial games of all time. Grand Theft Auto is a game that in 2009 was attacked for its over sexual and violent content (CBS, 2009). I refuse to go into the debate that is waiting to be started here of “Parent’s shouldn’t buy 18 rated games for their kids.” As that’s not what this article is about, and while I will acknowledge that GTA contains these elements I will not acknowledge that it portrays this as socially acceptable behaviour. Anyone who has played GTA will be aware of one fact: if you break the law in the game, if you solicit a prostitute, then kill her and steal a nearby car, the police will come after you. Grand Theft Auto actively tells the player that the world deems that behaviour as unacceptable and that there are consequences for participating in it. In Fallout the morality system tells you that if you steal something then you are a bad person and that mankind’s tendency towards war will never change. Spec Ops: The Line informs us of the true price of war and even Mario echoes a real life ‘grass is always greener’ message which reminds us of a human tendency; that whenever we get to our ‘castle’ our ‘princess’ is in a different one.


The main message of this article is that whenever you play a game there are life lessons to be learned from it. An article by Mark Griffiths, a professor of Gambling Studies in the Psychology Division of Nottingham Trent University comments that video games can be useful teaching tools due in part to how they are attractive to individuals across a wide range of demographic boundaries and can aid in the development of an understanding of goal setting, self-esteem, self-concept and individual differences (Griffiths,2002).
I’m not saying that video games are a healthy alternative to actually experiencing life (there is a reason that we are social animals) but there is always something that can be learned from a game that can be applied to real life (and vice versa). With that in mind I encourage you to play games and then to go out and spend some time with your friends.

Play Games. Get Life XP.

I’ll see you in an article that doesn’t involve so much heavy reading.